Add Game Pigeon To Keyboard Android

GamePigeon is a cool app that allows you to enjoy a collection of excellent two-player games on iMessage with your friends and family. It contains games such as 8-Ball, Poker, Gomoku, Sea Battle, and Anagrams.

If you can’t download GamePigeon for some reason or you have downloaded it and it just doesn’t work, I will help you fix the problem in this article. I have categorized the possible problems you may experience with this iMessage game and provided solutions to fix them.

Read Also:How to play GamePigeon on Mac

Game pigeon on Android and iPhone is an interesting game not just for kids but also for grown up people who like playing games. In this post I will guide you on how to download.

How to fix GamePigeon invite errors

If a white screen pops up when you are opening a game invite, then you need to restart your iPhone or update your iOS version. To do this follow the steps below:

To restart your iPhone, simply press and hold the Sleep/Wake and the Volume Down button concurrently. Wait for about 10 seconds for the iPhone’s screen to turn off. Once it is off, hold those buttons again to turn it on. Have the game invite resent again and check whether it works.

To update to the latest version of iOS, connect your iPhone to a power source and make sure it is connected to the internet via Wi-Fi too. Go to Settings > General > Software Update. Select the update and tap Download and Install. Once the new version is installed, reinstall GamePigeon on your iMessage. Remember that this game only works on iOS 7 and above.

What to do when Game pigeon doesn’t install

If GamePigeon doesn’t install on your iPhone, then you need to restart your device. Once you restart, simply visit the iMessage app store and download the app again. If it doesn’t install after a restart, then you should update to the latest version of iOS. Follow this guide if you cannot download GamePigeon.

I downloaded the app but can’t play games

If you have downloaded Game Pigeon and you can’t access or play games, simply follow these steps. Open any message thread on iMessage and at the bottom left, tap the 4 dots. Once you do this, you should see the game. Select your game of choice and an invite will be sent to your friend.

If you cannot play due to problems with the invite, refer to the above section with solutions to invite errors.

Another common error is when Game Pigeon doesn’t show on iMessage. To fix this, simply open iMessage, tap the 4 dots, hold the GamePigeon icon until it jiggles and then tap the x that appears to remove it. Once you have removed it, you can re-install the app again.

How to start a game on GamePigeon

Top play games on GamePigeon you have to install the app on your iMessage first. Simply follow the steps outlined below to install this app and play games right from it.

  • Open any message thread on iMessage
  • Tap the AppStore icon on the iMessage app drawer at the bottom
  • Tap on the 4 dots on the bottom left of the screen
  • Tap Store and search for GamePigeon
  • Select the game and tap install
  • Once installed, Open a message thread
  • Tap the AppStore icon at the bottom
  • Choose your preferred game and tap Start

You will get a notification when the recipient joins the game. Ensure that your iPhone is operating on iOS 7.1.2 and above for the game to work. If you cannot see the app on your iMessage App Store, this is an indication that your device doesn’t support the game.

Read Also:How to delete game data from iOS

How to delete GamePigeon

Follow these steps to delete GamePigeon from the old iOS versions:

  • Open iMessage and tap on any message thread
  • Tap the AppStore icon at the bottom of the screen
  • Tap the 4 dots that appear on the bottom left
  • Hold on to its app icon until it jiggles
  • Tap x and it will be deleted
Pigeon

To delete GamePigeon from the newest versions of iOS, follow these steps:

  • Open iMessage
  • Tap the AppStore icon
  • Swipe left the apps that appear at the bottom until you see 3 dots
  • Find GamePigeon on the page that appears
  • Swipe it left to delete

If you are enjoying this game, then you might also like Akinator, which is a genie guessing game. Make sure to leave a message here if you encounter further problems with the app.

Read Also:How to play a game on iMessage for iPhone

Google is committed to advancing racial equity for Black communities. See how.

Key character map files (.kcm files) are responsible for mapping combinationsof Android key codes with modifiers to Unicode characters.

Device-specific key layout files are required for all internal (built-in)input devices that have keys, if only to tell the system that the deviceis special purpose only (not a full keyboard).

Device-specific key layout files are optional for external keyboards, andoften aren't needed at all. The system provides a generic key character mapthat is suitable for many external keyboards.

If no device-specific key layout file is available, then the system willchoose a default instead.

Location

Key character map files are located by USB vendor, product (and optionally version)id or by input device name.

The following paths are consulted in order.

  • /odm/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm
  • /vendor/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm
  • /system/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm
  • /data/system/devices/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm
  • /odm/usr/keychars/Vendor_XXXX_Product_XXXX.kcm
  • /vendor/usr/keychars/Vendor_XXXX_Product_XXXX.kcm
  • /system/usr/keychars/Vendor_XXXX_Product_XXXX.kcm
  • /data/system/devices/keychars/Vendor_XXXX_Product_XXXX.kcm
  • /odm/usr/keychars/DEVICE_NAME.kcm
  • /vendor/usr/keychars/DEVICE_NAME.kcm
  • /system/usr/keychars/DEVICE_NAME.kcm
  • /data/system/devices/keychars/DEVICE_NAME.kcm
  • /odm/usr/keychars/Generic.kcm
  • /vendor/usr/keychars/Generic.kcm
  • /system/usr/keychars/Generic.kcm
  • /data/system/devices/keychars/Generic.kcm
  • /odm/usr/keychars/Virtual.kcm
  • /vendor/usr/keychars/Virtual.kcm
  • /system/usr/keychars/Virtual.kcm
  • /data/system/devices/keychars/Virtual.kcm

When constructing a file path that contains the device name, all charactersin the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '_' are replaced by '_'.

Generic Key Character Map File

The system provides a special built-in key character map file called Generic.kcm.This key character map is intended to support a variety of standard externalkeyboards.

Do not modify the generic key character map!

Virtual Key Character Map File

The system provides a special built-in key character map file called Virtual.kcmthat is used by the virtual keyboard devices.

The virtual keyboard device is a synthetic input device whose id is -1(see KeyCharacterMap.VIRTUAL_KEYBOARD). It is present on all Android devicesbeginning with Android Honeycomb 3.0. The purpose of the virtual keyboard deviceis to provide a known built-in input device that can be used for injectingkeystrokes into applications by the IME or by test instrumentation, evenfor devices that do not have built-in keyboards.

The virtual keyboard is assumed to have a full QWERTY layout that is thesame on all devices. This makes it possible for applications to injectkeystrokes using the virtual keyboard device and always get the same results.

Do not modify the virtual key character map!

Syntax

A key character map file is a plain text file consisting of a keyboard typedeclaration and a set of key declarations.

Keyboard Type Declaration

A keyboard type declaration describes the overall behavior of the keyboard.A character map file must contain a keyboard type declaration. For clarity,it is often placed at the top of the file.

The following keyboard types are recognized:

  • NUMERIC: A numeric (12-key) keyboard.

    A numeric keyboard supports text entry using a multi-tap approach.It may be necessary to tap a key multiple times to generate the desired letter or symbol.

    This type of keyboard is generally designed for thumb typing.

    Corresponds to KeyCharacterMap.NUMERIC.

  • PREDICTIVE: A keyboard with all the letters, but with more than one letter per key.

    This type of keyboard is generally designed for thumb typing.

    Corresponds to KeyCharacterMap.PREDICTIVE.

  • ALPHA: A keyboard with all the letters, and maybe some numbers.

    An alphabetic keyboard supports text entry directly but may have a condensedlayout with a small form factor. In contrast to a FULL keyboard, somesymbols may only be accessible using special on-screen character pickers.In addition, to improve typing speed and accuracy, the framework providesspecial affordances for alphabetic keyboards such as auto-capitalizationand toggled / locked SHIFT and ALT keys.

    This type of keyboard is generally designed for thumb typing.

  • FULL: A full PC-style keyboard.

    A full keyboard behaves like a PC keyboard. All symbols are accessed directlyby pressing keys on the keyboard without on-screen support or affordances suchas auto-capitalization.

    This type of keyboard is generally designed for full two hand typing.

  • SPECIAL_FUNCTION: A keyboard that is only used to perform system control functions rather than for typing.

    A special function keyboard consists only of non-printing keys such asHOME and POWER that are not actually used for typing.

The Generic.kcm and Virtual.kcm key character maps are both FULL keyboards.

Key Declarations

Key declarations each consist of the keyword key followed by an Android key codename, an open curly brace, a set of properties and behaviors and a close curly brace.

Properties

Each key property establishes a mapping from a key to a behavior. To make thekey character map files more compact, several properties can be mapped to thesame behavior by separating them with a comma.

In the above example, the label property is assigned the 'A' behavior.Likewise, the ctrl, alt and meta properties are all simultaneously assignedthe none behavior.

The following properties are recognized:

  • label: Specifies the label that is physically printed on the key, when it consists of a single character. This is the value that is returned by the KeyCharacterMap.getDisplayLabel method.

  • number: Specifies the behavior (character that should be typed) when a numeric text view has focus, such as when the user is typing a phone number.

    Compact keyboards often combine multiple symbols into a single key, such thatthe same key might be used to type '1' and 'a' or '#' and 'q', perhaps.For these keys, the number property should be set to indicate which symbolshould be typed in a numeric context, if any.

    Some typical 'numeric' symbols are digits '0' through '9', '#', '+','(', ')', ',', and '.'.

  • base: Specifies the behavior (character that should be typed) when no modifiers are pressed.

  • <modifier> or <modifier1>+<modifier2>+...: Specifies the behavior (character that should be typed) when the key is pressed and all of the specified modifiers are active.

    For example, the modifier property shift specifies a behavior that applies whenthe either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.

    Similarly, the modifier property rshift+ralt specifies a behavior that applieswhen the both RIGHT SHIFT and RIGHT ALT modifiers are pressed together.

The following modifiers are recognized in modifier properties:

  • shift: Applies when either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.
  • lshift: Applies when the LEFT SHIFT modifier is pressed.
  • rshift: Applies when the RIGHT SHIFT modifier is pressed.
  • alt: Applies when either the LEFT ALT or RIGHT ALT modifier is pressed.
  • lalt: Applies when the LEFT ALT modifier is pressed.
  • ralt: Applies when the RIGHT ALT modifier is pressed.
  • ctrl: Applies when either the LEFT CONTROL or RIGHT CONTROL modifier is pressed.
  • lctrl: Applies when the LEFT CONTROL modifier is pressed.
  • rctrl: Applies when the RIGHT CONTROL modifier is pressed.
  • meta: Applies when either the LEFT META or RIGHT META modifier is pressed.
  • lmeta: Applies when the LEFT META modifier is pressed.
  • rmeta: Applies when the RIGHT META modifier is pressed.
  • sym: Applies when the SYMBOL modifier is pressed.
  • fn: Applies when the FUNCTION modifier is pressed.
  • capslock: Applies when the CAPS LOCK modifier is locked.
  • numlock: Applies when the NUM LOCK modifier is locked.
  • scrolllock: Applies when the SCROLL LOCK modifier is locked.

The order in which the properties are listed is significant. When mapping a key toa behavior, the system scans all relevant properties in order and returns the lastapplicable behavior that it found.

Consequently, properties that are specified later override properties that arespecified earlier for a given key.

Behaviors

Each property maps to a behavior. The most common behavior is typing a characterbut there are others.

The following behaviors are recognized:

  • none: Don't type a character.

    This behavior is the default when no character is specified. Specifying noneis optional but it improves clarity.

  • 'X': Type the specified character literal.

    This behavior causes the specified character to be entered into the focusedtext view. The character literal may be any ASCII character, or one of thefollowing escape sequences:

    • ': Type a backslash character.
    • 'n': Type a new line character (use this for ENTER / RETURN).
    • 't': Type a TAB character.
    • '': Type an apostrophe character.
    • '': Type a quote character.
    • 'uXXXX': Type the Unicode character whose code point is given in hex by XXXX.
  • fallback <Android key code name>: Perform a default action if the key is not handled by the application.

    This behavior causes the system to simulate a different key press when an applicationdoes not handle the specified key natively. It is used to support default behaviorfor new keys that not all applications know how to handle, such as ESCAPE ornumeric keypad keys (when numlock is not pressed).

    When a fallback behavior is performed, the application will receive two key presses:one for the original key and another for the fallback key that was selected.If the application handles the original key during key up, then the fallback keyevent will be canceled (KeyEvent.isCanceled will return true).

The system reserves two Unicode characters to perform special functions:

  • 'uef00': When this behavior is performed, the text view consumes and removes the four characters preceding the cursor, interprets them as hex digits, and inserts the corresponding Unicode code point.

  • 'uef01': When this behavior is performed, the text view displays a character picker dialog that contains miscellaneous symbols.

The system recognizes the following Unicode characters as combining diacritical deadkey characters:

  • 'u0300': Grave accent.
  • 'u0301': Acute accent.
  • 'u0302': Circumflex accent.
  • 'u0303': Tilde accent.
  • 'u0308': Umlaut accent.

When a dead key is typed followed by another character, the dead key and the followingcharacters are composed. For example, when the user types a grave accent deadkey followed by the letter 'a', the result is 'à'.

Refer to KeyCharacterMap.getDeadChar for more information about dead key handling.

Comment lines begin with '#' and continue to the end of the line. Like this:

Blank lines are ignored.

How Key Combinations are Mapped to Behaviors

When the user presses a key, the system looks up the behavior associated withthe combination of that key press and the currently pressed modifiers.

SHIFT + A

Suppose the user pressed A and SHIFT together. The system first locatesthe set of properties and behaviors associated with KEYCODE_A.

The system scans the properties from first to last and left to right, ignoringthe label and number properties, which are special.

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The first property encountered is base. The base property always applies toa key, no matter what modifiers are pressed. It essentially specifies the defaultbehavior for the key unless it is overridden by following properties.Since the base property applies to this key press, the system makes noteof the fact that its behavior is 'a' (type the character a).

The system then continues to scan subsequent properties in case any of themare more specific than base and override it. It encounters shift whichalso applies to the key press SHIFT + A. So the system decides to ignorethe base property's behavior and chooses the behavior associated withthe shift property, which is 'A' (type the character A).

It then continues to scan the table, however no other properties apply to thiskey press (CAPS LOCK is not locked, neither CONTROL key is pressed, neitherALT key is pressed and neither META key is pressed).

So the resulting behavior for the key combination SHIFT + A is 'A'.

CONTROL + A

Now consider what would happen if the user pressed A and CONTROL together.

As before, the system would scan the table of properties. It would noticethat the base property applied but would also continue scanning untilit eventually reached the control property. As it happens, the controlproperty appears after base so its behavior overrides the base behavior.

So the resulting behavior for the key combination CONTROL + A is none.

ESCAPE

Now suppose the user pressed ESCAPE.

This time the system obtains the behavior fallback BACK, a fallback behavior.Because no character literal appears, no character will be typed.

When processing the key, the system will first deliver KEYCODE_ESCAPE to theapplication. If the application does not handle it, then the system will tryagain but this time it will deliver KEYCODE_BACK to the application asrequested by the fallback behavior.

So applications that recognize and support KEYCODE_ESCAPE have theopportunity to handle it as is, but other applications that do not can insteadperform the fallback action of treating the key as if it were KEYCODE_BACK.

NUMPAD_0 with or without NUM LOCK

The numeric keypad keys have very different interpretations depending on whetherthe NUM LOCK key is locked.

The following key declaration ensures that KEYCODE_NUMPAD_0 types 0when NUM LOCK is pressed. When NUM LOCK is not pressed, the key is deliveredto the application as usual, and if it is not handled, then the fallbackkey KEYCODE_INSERT is delivered instead.

As we can see, fallback key declarations greatly improve compatibilitywith older applications that do not recognize or directly support all of the keysthat are present on a full PC style keyboard.

Add Game Pigeon To Keyboard Android Free

Examples

Full Keyboard

Alphanumeric Keyboard

Game Pad

Compatibility Note

Prior to Android Honeycomb 3.0, the Android key character map was specifiedusing a very different syntax and was compiled into a binary file format(.kcm.bin) at build time.

Although the new format uses the same extension .kcm, the syntax is quitedifferent (and much more powerful).

As of Android Honeycomb 3.0, all Android key character map files must usethe new syntax and plain text file format that is described in this document.The old syntax is not supported and the old .kcm.bin files are not recognizedby the system.

Language Note

Android does not currently support multilingual keyboards. Moreover, thebuilt-in generic key character map assumes a US English keyboard layout.

OEMs are encouraged to provide custom key character maps for their keyboardsif they are designed for other languages.

Future versions of Android may provide better support for multilingual keyboardsor user-selectable keyboard layouts.

Validation

Make sure to validate your key character map files using theValidate Keymaps tool.

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